
Animal MagicBackground Teaching Suggestions After the general introduction children can work in pairs on the activity. The youngest may need help with mouse control. The second part of the activity involves the Wise Wizard making an identification on the basis of three questions only. Children can play this game as many times as they wish and the youngest will be amazed that the wizard can always work out the chosen animal. The purpose of requiring a drawing/name on paper at the beginning is to prevent the child forgetting (or changing his/her mind!) in the middle of the process. Follow-up activities using the printable resources The final printable resource - How to be a wise wizard - helps to develop understanding of how the branching tree structure works. This activity should only be used after children have used the SPARK Wise Wizard activities and is probably only appropriate for more able children. A simplified version with just four animals is provided which allows each to be identified with just two questions. It is represented as a table on the sheet but it might be helpful to show it on paper as a branching structure with two choice points (see Fig 1). Children can try this on their friends as suggested. Fig 1: The second activity on the sheet involves formulating questions which can be answered YES or NO and sequencing and structuring these to build a new branching database. These two steps are considerably more difficult as children must think carefully about distinguishing features and how to formulate questions. Careful teaching and support is necessary to help children understand this. Children beginning this work are unlikely to produce nicely symmetrical trees like that shown above. The first question in the given example separates the group of 4 animals into two sets of two. If the question had cut the group into a three and a one, then a third question would be needed to complete the separation (see Fig 2). A place has been left for this in the blank table. Fig 2: |